Death Cell is one of the most popular roguelike games on steam. There are 32 ordinary maps, 10 boss maps and ten boss with different styles in the game, so that players can have a completely different good experience every time. In addition, the game also provides as many as 52 kinds of variations for players to construct their own play. This paper sorts out all 52 kinds of variation illustrations and variation drawings in the dead cells, including 12 kinds of tyrannical variation, 12 kinds of tactical variation, 13 kinds of survival variation and 15 kinds of general variation. Welcome to check.
Click to view: encyclopedia of dead cells
The illustrated encyclopedia of dead cell variation is as follows:
Tyrannical variation
There are 12 kinds of tyrannical variation, which are killing nature, combo, revenge, melee, open wound, corruption, adrenaline, frenzy, planning, taking the initiative to attack, hunters and hedgehog backpacks.
Tactical variation
There are 12 kinds of tactical variations, which are support, parting gift, tranquility, separation, shooter equipment, barbed arrow, close-range shooting, pain net, iron thistle, strategic retreat, hunter instinct and acrobatic backpack.
Survival variation
There are 13 kinds of survival variation, namely, endurance, Berserker, unyielding fighting spirit, counterattack, absorption, necromancy, extended treatment, cooking, hatred, frostbite, ice heart, killing rhythm and armadillo backpack.
Universal variation
There are 15 kinds of general variations, namely, coming back from the dead, regrouping, emergency treatment, speed, the heart of the dead, alienation, acceptance, masochism, leaving the front line, cold-blooded, Grandmaster at Arms, ammunition, gold coating, the recipe for getting rich and the blood of Midas.
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