Text/Cold Sword Shaoxia
Whether a game can be recognized by players, in addition to the gameplay, the more important thing is the plot. As we all know, without excessive commercial shackles, indie games will always be the strongest advantage in plot. Developers can build their own stories more freely from the perspective of human nature, which is exactly what the current 3A masterpieces lack. In this issue, we will take stock of ten stand-alone independent games with excellent plots. They have different types of gameplay, but the plot has its own uniqueness. Conscience recommends it, remember to like the collection!
This is The War of Mine.
I believe that among the themes of human nature, suffering, fortitude and bravery, no game can match the skill of the previous game. As a game work with the theme of survival, this game puts players in a war-torn world adapted from real events, a dilapidated house and three ordinary people with their own strengths. What you have to do is to make these three people live until the end of the war.
In the war-torn environment, the game renders the players into a series of difficult and unknown choices with an extremely real atmosphere. Under such conditions, making mistakes, getting injured and dying is almost a process that every player goes through, and there will be countless mistakes and regrets behind it, even though the players gradually become battle-hardened and comfortable. But I still can’t forget how much I paid at the beginning. At this time, the battle-hardened and skillful brings not only the cool feeling produced by the game mechanism, but also a kind of comfort, at least now I won’t let them die casually. And when you realize that there is no such trial-and-error settlement in reality, and the game has left great room for players in terms of mechanism and setting, I believe the anti-war thought of this game will be deeply implanted in your heart. Its connotation is all in a Zhou Mu, and its fun and playability is in a Zhou Mu, which is a veritable masterpiece of Zhou Mu.
The story of the empty knight can be said to be very excellent in integrating with the gameplay and showing the world in the story in an integrated way.
In the game, what players see is the scene of being ruined and deserted by the plague, the already withered bodies, the abandoned urban facilities, the insects’ nostalgia for the past and the feeling of bleak present life. We can not only get in touch with the appearance of the macro world, but also see the traces of insects living, whether they are alive, dead, normal or infected by the plague. In this world, they all do their jobs reasonably and wait for us to discover and challenge, so we almost get the same perspective as the bugs in the story, to explore, to appreciate, to fight and to make choices, and finally all these things we see, hear, think and think come together to form a complete understanding of the whole world of this work. This understanding is undoubtedly complicated and profound. It can be said that the Galaxy Demon City, a way to explore the terrain, makes players very comfortable and naturally immersed in it.
The Empty Knight not only has a huge and substantial story, but also can be said to be an excellent adventure. It is precisely because of the natural combination of the two that this game has become the enlightenment for many new generation players to play in into the pit Galaxy Demon City. So don’t miss it.
Life is Strange.
Although the movie trend of games has become well-known and popular under the exclusive implementation of Sony. But after all, this cinematography can only be regarded as a technique, which itself is still serving the main body of the game. This makes most cinematic games and movies get closer and closer, but there is still a clear and deep gap when we look closely. However, the strange life has really challenged the core of the film, which makes us think that when a game has a story that is really not lost to high-quality movies, high-quality and distinctive characters, and gives a very high proportion of narrative, plus a certain amount of gameplay bonus, whether the experience it creates can really replace movies. Especially when its game design is still around the story narrative, it perfectly answers to the player or the audience, "What if the protagonist makes another choice in a story?" This question.
Yes, it is true that there are many works that add branches to the plot, and there is even a plot that was popular in previous years to the game works. However, this is still the best independent game that has both cinematic performance and profound discussion and reflection on the theme of story cause and effect. I hope you can get your own thoughts in the final dilemma of the story.
As an action pigeon game, this game emphasizes the concept of "rebirth" in the process and story of the game, which easily inspires our association: Who are we? What is that mass of things attached to our bodies? Why does NPC talk so meaningfully? The game mechanism, the picture performance and the fragmented plot all encourage us to strengthen our desire to explore, and at the end of this story, whether it is the development of the situation, the identity of the protagonist or the behavior of an NPC, there is a great reversal. In this story full of reincarnation and time backtracking settings, the game has brought an excellent game experience and told an excellent story with exquisite design.
If a game, it can’t provide you with excellent pictures, and it can’t bring you large-scale shock, then thought will be its only winning weapon. Undertale is such a game. The theme of the game is simple, kindness and cruelty, courage and determination. In order to make players willing to sit down and think about these problems independently, developers use everything available, such as players’ inertial thinking about RPG games and the system mechanism of the game. It can be said that from the beginning, this is not a work that only provides players with substitution in the story dimension, but it is very formal, serious and sincere in talking to players through games, and at the same time guiding players. So when the player doesn’t hide behind the role he plays,
Facing all kinds of NPC with humanity in the underground world, the interaction with them and the choices made against them will be so tense and infectious. Finally, under the principle of no spoiler, I want to say that this is a game with great spiritual strength and the script itself is also very witty and humorous. I believe that when you suddenly realize the thinking made by the developer in the story, you can also gain incomparable comfort and happiness.
Go to the moon.
Old people, last wish, romance, love. These keywords constitute the biggest suspense and story theme of this book. This is a delicate and exquisite plot work. First, in the early stage of the story, the old man’s wish to go to the moon was taken as a suspense. However, in order to realize this wish, the company that can modify the memory must understand the cause and effect. Therefore, the hero and heroine sent by the company enter the memory of the elderly through instruments and instruments, and pieced together the truth of the event in different times. Because the memory is gradually explored from near to far, it is a flashback story from the player’s perspective. We know the results first and then see the process and reasons for many events. Under the careful arrangement, the curiosity of the players is fully mobilized. With beautiful music, it gradually goes deep into the core of the story. If you want to experience the purest love, you must try this book.
The horror game rooted in folk culture, the newcomer police who unexpectedly acquired psychic ability, cracked the story of the truth of the Tianjia massacre that happened many years ago with the dead female ghost. The positive side of folk custom is traditional culture, but its negative side contains feudal ignorance. All the causes of this work show us a series of tragedies caused by people’s wrong awe of the unknown and mysterious under the limited cognition and common cultural accomplishment in the past years. With a strong sense of fatalism and persuasiveness, combined with the excellent shaping of the terrorist atmosphere, we can fully realize the helplessness of the tragedies that belong to the past in a large range in modern society. Among them, many montage techniques and interactive design used in the game also add a lot of color to this story. Because of its deep restraint, it is even more arresting. Recommended!
The Binding of Isaac.
For children who are just sensible, the room and parents are probably the whole of his world and the beginning of everything. However, when this "all" and "beginning" are too narrow, too dark and too desperate. Then children who don’t have a higher and wider cognitive range can only do their best to think and judge with the little situation they have only been exposed to. This is often the beginning of a series of long or short tragedies, and Isaac’s combination is to tell such a story. Young Isaac can’t really understand his mother’s behavior, his father’s behavior, his desire for love and his simple and simple desire. He can only use his small and limited thoughts to understand the reasons for the violence his mother inflicted on him, and finally he will come to a tragic end.
As a meat pigeon game, the game puts many details that should have been elaborated in the plot into props, such as divorce agreement, knife, wallet and so on. The changes and reactions of Isaac’s body after obtaining these props touched the players and caused associations. These details confirmed each other and finally pieced together all Isaac’s experiences. I hope that in this dark and horrible story, its unique reality and sociality can give you some correct and positive thinking.
Bones: Skul: The Hero Slayer
As one of the "helpers" of the once "joint overlord". Bones: The heroic killer gains various abilities by changing his head, which is impressive. As a meat pigeon action game launched by a Korean company, this game tells a story full of anti-routines. At the beginning of the story, the positions of the brave man and the devil are exchanged. The human beings led by the brave man kidnapped the devil and transformed his subordinates to make them loyal to mankind. Players will control Bones to save the demon king, but the enemies they encounter are all in their own camp. Breaking the magic crystal that controls them can’t get rid of human control, but it will detonate the bomb on them. It has completely become a consumable that human beings fall into the hands of someone in the human camp. So what is the reason for human beings to do this kind of thing, and what is their purpose? Please set foot on the journey to find the answer yourself. I believe that all kinds of people you meet during this journey will bring you different feelings.
Rust lake: Rusty Lake: Roots.
It is not difficult to tell a horror story, but it is also good to tell a grand horror story. However, telling a grand and bizarre horror story full of calm and restraint is a test of the author’s basic skills, and rust lake: The Roots has been achieved very calmly through a series of ingenious decryption levels.
As a work called "One Hundred Years of Solitude" by many players, I prefer to understand the decryption process of the game as a separate link of observation, collection, association and interaction, because it is true that we are decrypting in the game, but every step of the so-called decryption points to an ultimate goal: narration. When all narratives are presented by the player’s decryption interaction, the player in God’s perspective is not just an irrelevant existence. Through action, the substitution of all role perspectives is seamlessly completed. So as to fully realize that there is no lack of disappointment in the strangeness of the family in the story. I believe this game can make you feel the game experience that begins with decryption and is higher than decryption. Do not miss it.
So that’s all the contents of this inventory. If you have any good games you want to share, you can leave a message in the comment area. We will inventory some classic good games with high scores for you every week. Conscience recommendation, see you next time ~
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